I always love a chance to make complex patterns like gloves!
I started with a scan of a shoe which provided the basic silhouette and reference.
I used MASH to populate the bridge meshes along a curve.
In the summer of 2020 I had the opportunity to work on this fun music video as the Asset Lead. We created and rendered her world in Unreal Engine. I personally made or touched a whole variety of assets from the wardrobe to rocks to bridges.