Tyler Wilson
Tyler Wilson
Manager, Technical Character Art @ Unity // Ziva
Vancouver, Canada

About

- 12 years of Leadership experience and 22 years in the game industry.
- Detail oriented, organized, and technical (CFX, problem solving, pipelines, best practices)
- Excellent written communication as well as documentation and tutorial experience.
- Always working towards the big picture studio goals.

Learning: Houdini, Unity, Unreal, Python
Loves: Games, Film, Anatomy, Cloth Sim, Mentoring, Ice Hockey.

Skills

Character ModelingDigital SculptingGame DevelopmentCloth Simulation

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Arnold
Arnold
Marmoset Toolbag
Marmoset Toolbag
R3DS Wrap
R3DS Wrap
Unreal Engine
Unreal Engine
Houdini
Houdini

Productions

  • Thechant box
    • Video Game
      The Chant
    • Year
      2022
    • Role
      Lead Character Artist
    • Company
      Brass Token Games
  • Hf2 icon
    • Music Video
      Hard Feelings
    • Year
      2020
    • Role
      Asset Lead
    • Company
      Brud Inc.
  • Forgedfantasy
    • Mobile Game
      Forged Fantasy
    • Year
      2019
    • Role
      Art Director
    • Company
      Hothead Games
  • Killshotvirus
    • Mobile Game
      Kill Shot: Virus
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Hothead Games
  • Cover triadwars
    • Video Game
      Triad Wars
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      United Front Games
  • Cover motoxmayhem
    • Mobile Game
      Moto X Mayhem
    • Year
      2009
    • Role
      Founder / Art / Design / Marketing
    • Company
      Occamy Games
  • Cover sleed
    • Video Game
      Sleeping Dogs
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      United Front Games
  • Cover prototype
    • Video Game
      Prototype
    • Year
      2009
    • Role
      Senior Technical Character Artist
    • Company
      Radical Entertainment
  • 97919 scarface the world is yours playstation 2 front cover
    • Video Game
      Scarface: The World is Yours
    • Year
      2006
    • Role
      Senior Character Artist
    • Company
      Radical Entertainment
  • Cover hulk
    • Video Game
      The Incredible Hulk: Ultimate Destruction
    • Year
      2005
    • Role
      Senior Character Artist
    • Company
      Radical Entertainment
  • Cover bully
    • Video Game
      Bully
    • Year
      2006
    • Role
      Senior Character Artist
    • Company
      Rockstar Vancouver
  • Cover diehard
    • Video Game
      Die Hard: Nakatomi Plaza
    • Year
      2002
    • Role
      Character Artist
    • Company
      Piranha Games

Experience

  • Manager, Technical Art at Unity Technology
    Vancouver, Canada
    November 2022 - Present

    • Cultivate a team of skilled character creators able to deliver high-fidelity characters with Ziva’s software.

    • Keep my team abreast of upcoming features and ensure that the team’s field experience guides improvements in our products.

    • Develop processes, service frameworks, and enablement materials that structure customer relationships for success.

    • Grow and support a network of partner studios capable of performing high-end character and creature authoring with Ziva’s tools.

  • Asset Lead - Remote at Dapper Labs
    Vancouver, Canada
    October 2021 - November 2022

    • Continued leadership of the asset development team for Dapper Collective, the division of Dapper Labs formerly known as Brud Inc.

  • Asset Lead - Remote at Brud Inc. (Virtual Digital Influencers)
    Vancouver, Canada
    April 2020 - October 2021

    • Digital Human creation for Unreal Engine.

    • Garment creation, simulation, and management to the specifications of the Directors.

    • Manage a group of remote asset developers for continued support of a live service.

    • Shipped the Hard Feelings music video & client commercials.

    • Shipped countless social stories & five NFT's.

  • Lead Artist at Brass Token Games
    Vancouver, Canada
    October 2019 - April 2020

    • Provide overall artistic leadership and review all art assets for quality and continuity with the Creative Director’s vision.

    • Light key assets through static and dynamic lighting.

    • Help and manage art outsourcers to provide feedback, determine opportunities for efficiencies and cost savings, and help integrate art assets into the engine.

    • Support the creation of marketing and pitch materials.

    • Digital Human creation from photogrammetry scans of actors for Unreal Engine.

  • Freelance Character Art at TC Wilson Creative Ltd
    Canada
    March 2019 - Present

    • Digital tailoring & CFX

    • Grooming

    • LookDev

    • Unreal tech

    • Leadership

  • Lead Artist at Hothead Games
    Vancouver, Canada
    March 2016 - March 2019

    • Manage a team of twelve internal artists & additional outsource artists to meet art direction and scheduling requirements.

    • Successfully brought high fidelity art to the mobile market. Featured in Apple's Gloriously Gorgeous Games category.

    • Organize lunch and learns for artists to share new techniques and demo tools.

    • Recorded and shared tutorial videos featuring new techniques and tools.

    • Hands on creation of marketing materials.

  • Video Instructor at Think Tank Training Center
    Vancouver, Canada
    January 2018 - February 2018

    • Created six video classes.

    • Intro to ZBrush, sculpting a rock, and sculpting folds.

    • Intro to Marvelous Designer, creating complex patterns, integrating ZBrush into a MD workflow forward and backwards.

  • Senior Character Artist at United Front Games
    Vancouver, Canada
    December 2014 - January 2016

    • Worked closely with the rendering engineer to fine-tune shaders and convert the studio to PBR.

    • Established the first female base meshes and skeletons on a new project.

    • Created a database of all the sculpts the company has ever created.

    • Character support and content creation for a live free to play game.

  • Artist/Founder at Occamy Games
    Vancouver, Canada
    July 2009 - April 2012

    • Created, maintained, marketed, and ported Moto X Mayhem.

    • Winner of several contests and played by over 60 million people.

    • Hired and managed a team of four to release in-app purchases, updates, spin-offs, and ports.

    • Created content for additional games.

  • Senior Character Artist at United Front Games
    Vancouver, Canada
    August 2008 - June 2010

    • Created Wei Shen, the player character, and managed production of unlockable wardrobe.

    • Provide direction, feedback, and scheduling to two character artists generating Wei's wardrobe.

    • Created male and female base sculpts and rigs.

  • Artist/Founder at Startup Freelance Studio
    Vancouver, Canada
    February 2008 - March 2009

    • Hired and managed a small team to reach deadlines and realize client art direction.

    • Created contract art for various console games.

  • Lead Character Artist at Big Sandwich Games
    Vancouver, Canada
    June 2007 - February 2008

    • Managed a small team to reach deadlines and realize art direction.

    • Remotely receive and act on feedback from Bioware directors.

    • Created characters for a Bioware sequel which was not released.

  • Senior Technical Character Artist at Radical Entertainment
    Vancouver, Canada
    January 2004 - January 2007

    • Interfaced with Engineers and Animators to accomplish character gameplay goals.

    • Provide support and direction for the character team.

    • Create new rigs, systems, and characters to meet the demands of games like Prototype.

  • Senior Character Artist at Rockstar Vancouver
    Vancouver, Canada
    January 2003 - January 2004

    • Created many stylized characters for the game, Bully.

  • Lead Artist at Piranha Games
    Vancouver, Canada
    January 2000 - January 2003

    • Managed a team of twelve artists to reach deadlines and realize the art direction.

    • Created a wide variety of art for PC games.