Tyler Wilson
Available - Manager, Technical Character Art
Victoria, Canada
About
Over my career I have spent many thousands of hours sculpting anatomy and modeling characters. I have created many character customization libraries, systems, and pipelines. I am currently enjoying ML deformers, grooms, cloth simulation, gaming, and film.
I take pride in my ability to balance artistic creativity with a strong attention to detail, organizational skills, and technical expertise. I am highly proficient in written communication and have extensive experience in documentation and tutorial creation. I have accumulated 14 years of leadership experience and 24 years in game development.
Skills
Art DirectionCharacter ModelingDigital SculptingGame DevelopmentTeam ManagementCloth SimulationDigital Tailoring
Software proficiency
ZBrush
Marvelous Designer
Substance 3D Painter
Maya
Arnold
Marmoset Toolbag
R3DS Wrap
Unreal Engine
Unity
Houdini
Productions
Video Game
The Chant
Year
2022
Role
Lead Character Artist
Company
Brass Token Games
Music Video
Hard Feelings
Year
2020
Role
Asset Lead
Company
Brud Inc.
Mobile Game
Forged Fantasy
Year
2019
Role
Art Director
Company
Hothead Games
Mobile Game
Kill Shot: Virus
Year
2017
Role
Lead Character Artist
Company
Hothead Games
Video Game
Triad Wars
Year
2015
Role
Senior Character Artist
Company
United Front Games
Video Game
Sleeping Dogs
Year
2012
Role
Senior Character Artist
Company
United Front Games
Video Game
Bully
Year
2006
Role
Senior Character Artist
Company
Rockstar Vancouver
Video Game
Die Hard: Nakatomi Plaza
Year
2002
Role
Character Artist
Company
Piranha Games