Over my career I have spent many thousands of hours sculpting anatomy and modeling characters. I have created many character customization libraries, systems, and pipelines. I am currently enjoying ML deformers, grooms, cloth simulation, gaming, and film.
I take pride in my ability to balance artistic creativity with a strong attention to detail, organizational skills, and technical expertise. I am highly proficient in written communication and have extensive experience in documentation and tutorial creation. I have accumulated 14 years of leadership experience and 24 years in game development.