Tyler Wilson
Tyler Wilson
Available - previously Manager @ Unity // Ziva
Victoria, Canada

About

Over my career I have spent many thousands of hours sculpting anatomy and modeling characters. I have created many character customization libraries, systems, and pipelines. I am currently enjoying ML deformers, grooms, cloth simulation, gaming, and film.

I take pride in my ability to balance artistic creativity with a strong attention to detail, organizational skills, and technical expertise. Additionally, I am highly proficient in written communication and have extensive experience in documentation and tutorial creation. I have accumulated 14 years of leadership experience and 24 years in game development.

Skills

Art DirectionCharacter ModelingDigital SculptingGame DevelopmentTeam ManagementCloth SimulationDigital Tailoring

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Arnold
Arnold
Marmoset Toolbag
Marmoset Toolbag
R3DS Wrap
R3DS Wrap
Unreal Engine
Unreal Engine
Unity
Unity
Houdini
Houdini

Productions

    • Video Game
      The Chant
    • Year
      2022
    • Role
      Lead Character Artist
    • Company
      Brass Token Games
    • Music Video
      Hard Feelings
    • Year
      2020
    • Role
      Asset Lead
    • Company
      Brud Inc.
    • Mobile Game
      Forged Fantasy
    • Year
      2019
    • Role
      Art Director
    • Company
      Hothead Games
    • Mobile Game
      Kill Shot: Virus
    • Year
      2017
    • Role
      Lead Character Artist
    • Company
      Hothead Games
    • Video Game
      Triad Wars
    • Year
      2015
    • Role
      Senior Character Artist
    • Company
      United Front Games
    • Mobile Game
      Moto X Mayhem
    • Year
      2009
    • Role
      Founder / Art / Design / Marketing
    • Company
      Occamy Games
    • Video Game
      Sleeping Dogs
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      United Front Games
    • Video Game
      Prototype
    • Year
      2009
    • Role
      Senior Technical Character Artist
    • Company
      Radical Entertainment
    • Video Game
      Scarface: The World is Yours
    • Year
      2006
    • Role
      Senior Character Artist
    • Company
      Radical Entertainment
    • Video Game
      The Incredible Hulk: Ultimate Destruction
    • Year
      2005
    • Role
      Senior Character Artist
    • Company
      Radical Entertainment
    • Video Game
      Bully
    • Year
      2006
    • Role
      Senior Character Artist
    • Company
      Rockstar Vancouver
    • Video Game
      Die Hard: Nakatomi Plaza
    • Year
      2002
    • Role
      Character Artist
    • Company
      Piranha Games

Experience

  • Manager, Technical Art at Unity Technology
    Vancouver
    November 2022 - March 2024

  • Asset Lead - Remote at Dapper Labs
    Vancouver
    October 2021 - November 2022

  • Asset Lead - Remote at Brud Inc. (Virtual Digital Influencers)
    Vancouver
    April 2020 - October 2021

  • Lead Artist at Brass Token Games
    Vancouver
    October 2019 - April 2020

  • Freelance Character Art at TC Wilson Creative Ltd
    March 2019 - Present

  • Lead Artist at Hothead Games
    Vancouver
    March 2016 - March 2019

  • Video Instructor at Think Tank Training Center
    Vancouver
    January 2018 - February 2018

  • Senior Character Artist at United Front Games
    Vancouver
    December 2014 - January 2016

  • Artist/Founder at Occamy Games
    Vancouver
    July 2009 - April 2012

  • Senior Character Artist at United Front Games
    Vancouver
    August 2008 - June 2010

  • Artist/Founder at Startup Freelance Studio
    Vancouver
    February 2008 - March 2009

  • Lead Character Artist at Big Sandwich Games
    Vancouver
    June 2007 - February 2008

  • Senior Technical Character Artist at Radical Entertainment
    Vancouver
    January 2004 - January 2007

  • Senior Character Artist at Rockstar Vancouver
    Vancouver
    January 2003 - January 2004

  • Lead Artist at Piranha Games
    Vancouver
    January 2000 - January 2003

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