I have had the great opportunity to upgrade and maintain Miquela since mid 2020. This included sculpting, topo, texture, lookdev, grooming, and CFX. She was rigged by a dedicated rigger. She intentionally resides in the uncanny valley.
Her animation and lighting requirements were immense and feedback was plentiful. Miquela's Design Director is the very supportive Isaac Bratzel, who also has a great eye for detail.